Project Description
TigerMUD's goal is to let anyone create virtual game worlds with our feature-rich MUD engine with easy setup, combat, and more. It is written in C# and supports Access, MySQL, and MS SQL databases. Previous work was brought here from GotDotNet and Sourceforge:

TigerMUD currently offers the following main features:

· Online building and object editing system
· Full world persistence through server shutdowns
· Extensible custom properties for all game objects
· Code editing and recompilation without restarting the MUD
· Player versus Player combat
· Spell casting system
· Remote console to start, stop, and recycle the server
· Interactive local server console
· Player reputation and kudos system
· Player email system
· Simple XML startup configuration file
· Customizable menu system that supports single and multiple selections
· Basic mob combat AI
· Dynamic help system: only see help for commands you can access
· Automatic email verification and activation of new player accounts
· Server-side command scheduler
· Automatic day and night times
· Orbiting moon with correct cycling phases
· Get, drop, and put commands to manipulate items in containers
· Idle player disconnect timer with upcoming disconnect warnings
· Automatic disconnects from repeated failed login attempts
· Server-side word wrapping and paging
· Player security levels control access to game commands
· Server log tracks player connection events
· Configurable roaming mobs
· Nested container support
· Wearable and stackable items
· Game-time clock/calendar
· ANSI color
· Profanity filter
· ODBC support for multiple database types

Last edited Jul 17, 2007 at 5:40 AM by adammil, version 5